

The only other sound is an indeterminate chirrup from an adjacent PC, occasional hammering, and what sounds like trees being felled.

One of the cleaners is replacing a bin liner, smiling awkwardly at the shoeless, fevered man punching words into his keyboard. Two cleaners are now circling the immediate area, truffling for debris and emptying bins in an automated, wordless ritual. A cleaner has just offered a nod of acknowledgement, continuing to scoop up coffee cups while the keyboard clatters incessantly to the sound of Primal Scream. Whatever, they've somehow managed to create another game capable of sucking your existence away.īut is it any good? Here's a clue: these words are being written at 6.44am in the basement of an office in the West End of London. So what have Blue Byte been doing since it last reared its head? Considering that the first two games sold in excess of a million copies, there's a high probability that they've been pissing money up the wall in a non-stop orgy of hedonistic delight. Three years in the making, the third instalment of the game referred to universally as Settlers is finally here. It's really what we've been saying from the very beginning - the Settlers are the same as ever, but everything looks even better and is more exciting than ever. As Torsten says: Even after weeks and weeks of play there is always something new to discover, not to mention acts of divine intervention which bring a little chaos into the lives of the Settlers now and again. Angry loners need not despair though, as the game still promises plenty of treats for the single player. It's not one of those games where a couple of multiplayer levels are thrown in, regardless of whether or not it fits in with the character of the game. And from the very beginning we attached a great deal of importance to the online playability in developing the concept for Settlers III. Torsten Hess, project leader on the game, explains the thinking behind this: The multiplayer and online features are by far the ones that fans of Settlers requested most. Due to their unique physical features, clothing, housing and so forth, the existence of distinct races lends itself perfectly to multiplayer tomfoolery, and the game will of course support all manner of Internet-compatible shenanigans. Naturally, the different races will have varying characteristics and skills, so expect the Romans to be handy at roads, the Egyptians to knock up the odd pyramid and the Asians to be the victims of outdated cheery racism. Of course, what this means is that the game features three different campaigns: Roman, Egyptian, and Asian. For the very last time, each of them may nominate a member of their race as the leader for a new beginning.

During one of their parties, the top god orders them to change their ways and grants them one last chance to straighten up. You can't simply take to your neighbours with a blunt stick though, and before starting any warring you'll first need to create a sustainable economy from the interdependent activities of agriculture, industry and trading.įor those who require a story to justify wasting hours of their life, the tale behind Settlers III is clearly the work of a madman, but nevertheless goes thus: The gods Jupiter, Horus and Ch'ih - Yu (of Rome, Egypt and Asia respectively) have unfortunately lost some of their shape, due to the gluttony that comes with centuries of reigning. A natural progression then, encompassing all facets of human development and naturally leading to bloody conflict.
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For newcomers to the wonderful and frightening world of PC games, it's a god sim in which you control the full cycle of your civilisation's evolution, from the initial planning and building of its infrastructure, to the full-blooded conflict of tribe against tribe in the quest to expand your power and domination. Nothing to do with the popular indigestion treatment - and everything to do with real time strategic simulation in the middle ages - Settlers III is of course the latest instalment of the million-selling series.
